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(+1)

Very nice !

(the appimage version didn’t work tho)

Thank you for playing! Sorry about the AppImage - I hadn’t done it with a Love2D game before and I guess I totally messed it up! I’ll try to do a fixed AppImage build soon. Thank you for letting me know!

(+1)

The geometric atmosphere was really nice.
The mechanics that increase the number of ways are very strong, and stacking them makes things much easier.
Maybe because of the post-processing, the view looked a bit blurry, and that was the only thing that bothered me a little.
But it was fun! (=✧ω✧=)

Thank you for playing! ^.^

Sorry about the eye discomfort.

The light mode and other options should work now if you restart the game after quitting - it is a bug that it doesn’t work until a save file is made.

(2 edits) (+1)

Can now play this awesome game on my Android handheld.

Here is Linovictus (PC) running on Android, using Gamehub 5.3.5, also works on Gamenative flawlessly.

That’s awesome!!! Thank you for playing!

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the ranged guys are too op!!!! 

Several players have voiced this and I agree. Do you think something like this would fix the problem?

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Perhaps increase shields at the beginning to 5 hits before losing.

Instead of 3.

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i think just the laser is enough because that crosshair looks a lot like the bullet itself, another feedback i have is that like the early game is very tough if you do not get a shield, but once you get it, even if its level 1, you basically win the game. i know its a jam game tho but you made a really good game, wish i could give it 5 stars but i didnt participate in the jam this time. An idea that crossed my mind while I was playig was that instead of the shield blocking damage maybe it would create a forcefield that slow bullets down or maybe push them outwards or something while its active

(+1)

Maybe the force-field is an option early, which you can purchase, which as you mentioned slows the fast bullets, giving you a chance to get out the way, but in doing so, you are unable to also purchase extra shields at the same time, one or the other, making it strategic.